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Devlog #5
June 15, 2025
by
Loen0
Here’s a new update on our game. New Levels and Traps We’ve added several new levels to expand the gameplay experience. Level 2 now features traps that challenge players to stay alert and adapt th...
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Devlog #4
June 01, 2025
by
Loen0
Here’s a new update on our game. Startup Screen and UI Enhancements We've added a new startup screen featuring our game logo and background music. In addition, the UI has been updated with a new fon...
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Milestone 2
May 29, 2025
by
Loen0
In order to advance in this challenging mission and face the final boss, our hero must defeat all the enemies in each room. Meanwhile, the sorcerer aiding the final boss will set traps and send additi...
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Devlog #3
May 11, 2025
by
Loen0
Here’s a new update on our game. Death Screen The death screen has been implemented to show when the player has lost the game. This provides a smoother end-of-game experience and clear feedback. Vic...
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Devlog #2
April 23, 2025
by
Loen0
Here’s a quick rundown of the features We’ve implemented so far for this game. Progress So Far Movement System The basic movement system is now in place. Players can move freely around the screen...
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Milestone 1
April 11, 2025
by
Loen0
Our hero must defeat the enemies in each room in order to progress through the dungeon. On the other hand, the second player takes on the role of the final boss’s minion, whose task is to interfere...
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Devlog #1: The beginning
April 05, 2025
by
LordZacker
Who We Are: Hello, everyone! We’re a group of three students from the Universidad de Chile, and we're developing a brand-new game with no name yet. But before diving into details of it, let's introd...
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