Devlog #3

Here’s a new update on our game.
Death Screen
The death screen has been implemented to show when the player has lost the game. This provides a smoother end-of-game experience and clear feedback.
Victory Scene
The victory scene is now in place, offering a satisfying conclusion when the player wins.
Pause Menu
The pause menu is now functional, allowing players to pause the game mid-session and take a break.
Improved Enemy Navigation
Enemy navigation has been improved. Enemies can now navigate around objects and other enemies to reach their objective: eliminating the hero.
Damage Consistency
The damage dealt by the hero is now consistent.
Card Cooldown
A cooldown has been applied to the selected cards, preventing the villain from spamming them.
What's Next
Expanding the Adventure with New Levels
For our next update, we plan to add more levels to extend the fun and keep players engaged longer.
Files
Get Git Gud Dungeon
Git Gud Dungeon
A roguelite about a hero trying to kill the villain in the tower.
Status | In development |
Authors | LordZacker, Sopademangos2, Loen0 |
Genre | Action |
Tags | Roguelite, Top-Down |
More posts
- Devlog #53 days ago
- Devlog #416 days ago
- Milestone 219 days ago
- Devlog #256 days ago
- Milestone 168 days ago
- Devlog #1: The beginning73 days ago
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