Final Devlog?
The word of the developers:
Hello all, gaming enthusiasts and passionate developers! ๐
After months of teamwork, today we are excited to share with you the final development of GraBEATy.
In this devlog, we want to take you through the final steps of our development. From fine-tuning mechanics to perfecting the visual design, each team member put their heart and talent into this project. ๐ปโจ
We'll talk about how we worked together to integrate menus and a new boss into the game, overcome technical challenges, and transform ideas into a unique, playable experience.
We are very proud of the result and excited to finally present "graBEATy" to you. We hope you enjoy this closure as much as we enjoyed developing it. ๐ฎ
So, without further ado, let's look at the latest changes we propose! ๐พ
New Menus:
New Credits:
New level selector:
New Boss:
Can you beat him?
THE END:
With this, we come to the end of this incredible adventure. This project has been a journey full of learning, creativity and teamwork, and we couldn't be prouder of the result. The changes to the menus, along with every detail we fine-tune, are a reflection of our commitment to delivering a polished and memorable experience.
Thank you all for joining us on this path, whether by following our devlogs or giving us your support and feedback. This is the closing of a stage, but also the beginning of a new one, because now the game is ready to reach you.
On behalf of our entire team, thank you very much! See you in future projects. ๐ฎโจ
Files
Get GraBEATy
GraBEATy
Status | In development |
Authors | LordZacker, AlonsoElPro10, aka_diego |
Genre | Rhythm, Shooter |
Tags | 2D, Casual, Music, Pixel Art, Retro |
More posts
- Devlog #4: New Bonuses & Polishing The Rythm Mechanic16 days ago
- Devlog #3 - 2: Interfaces and Bullets42 days ago
- Devlog #3: Victory and defeat conditions49 days ago
- Devlog #2: New Rithym UI62 days ago
- Devlog #1: Introducing Grabeaty77 days ago
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